1 00:00:04,070 --> 00:00:01,550 hey this is my quest that made a bunker 2 00:00:06,559 --> 00:00:04,080 dog so off the coast of Santa Barbara 3 00:00:07,820 --> 00:00:06,569 there's a bunch of oil rigs and there's 4 00:00:09,890 --> 00:00:07,830 a few in particular that are really 5 00:00:12,589 --> 00:00:09,900 interesting from a flat earth 6 00:00:15,620 --> 00:00:12,599 investigation perspective there's this 7 00:00:18,680 --> 00:00:15,630 line of Oryx right here one two three 8 00:00:20,210 --> 00:00:18,690 four four oil rigs in a row and behind 9 00:00:22,640 --> 00:00:20,220 those four Oryx there's another one here 10 00:00:24,830 --> 00:00:22,650 called platform habitat these are called 11 00:00:27,800 --> 00:00:24,840 platform Hill House some platforms a B 12 00:00:30,620 --> 00:00:27,810 and platform C so if you stand on the 13 00:00:32,299 --> 00:00:30,630 coast over here and you look just at the 14 00:00:35,720 --> 00:00:32,309 right angle from the right position you 15 00:00:37,490 --> 00:00:35,730 will see one oil rig or platform with 16 00:00:38,810 --> 00:00:37,500 another one Darley behind it and then 17 00:00:41,569 --> 00:00:38,820 from over here you see the same thing 18 00:00:43,130 --> 00:00:41,579 with just a different oil platform but a 19 00:00:45,170 --> 00:00:43,140 similar type of thing this one's very 20 00:00:47,750 --> 00:00:45,180 very far away these are a bit closer so 21 00:00:49,790 --> 00:00:47,760 this one you love is you'll see more of 22 00:00:52,700 --> 00:00:49,800 it and this is in fact what you what you 23 00:00:54,229 --> 00:00:52,710 see on a clear day here's an example 24 00:00:55,970 --> 00:00:54,239 from a video and you can see this 25 00:00:58,910 --> 00:00:55,980 distant oil rig which is platform 26 00:01:01,340 --> 00:00:58,920 habitat which is this one over here the 27 00:01:03,920 --> 00:01:01,350 one in the distance is beyond the 28 00:01:05,600 --> 00:01:03,930 horizon and it's sunk down and this one 29 00:01:07,730 --> 00:01:05,610 is a bit closer so it's pretty much all 30 00:01:10,130 --> 00:01:07,740 above the horizon still a little bit 31 00:01:12,289 --> 00:01:10,140 behind the horizon I think but on some 32 00:01:15,440 --> 00:01:12,299 days you get this same view this exact 33 00:01:20,030 --> 00:01:15,450 same view but I you see a very different 34 00:01:22,310 --> 00:01:20,040 picture you see the distant oil rig is 35 00:01:25,280 --> 00:01:22,320 actually kind of raised up you have to 36 00:01:26,300 --> 00:01:25,290 see more of it and I believe you can 37 00:01:27,910 --> 00:01:26,310 actually see a little bit more of this 38 00:01:32,330 --> 00:01:27,920 one as well yeah you can see this little 39 00:01:36,410 --> 00:01:32,340 platform here is is higher up on this 40 00:01:38,569 --> 00:01:36,420 one than it is on this one and how can 41 00:01:41,090 --> 00:01:38,579 this be well yeah obviously the answer 42 00:01:43,850 --> 00:01:41,100 is its refraction the refraction is 43 00:01:46,280 --> 00:01:43,860 raising up this image of this this 44 00:01:47,719 --> 00:01:46,290 distant oil rig and when there's less 45 00:01:49,370 --> 00:01:47,729 refraction as you can see because the 46 00:01:51,590 --> 00:01:49,380 lines are straight here there's no 47 00:01:55,760 --> 00:01:51,600 wobbly lines and whatnot and it's not 48 00:01:58,730 --> 00:01:55,770 stretched you you get more of the what 49 00:02:00,380 --> 00:01:58,740 you'd expect the oil rig behind the 50 00:02:02,090 --> 00:02:00,390 horizon hidden by the horizon by the 51 00:02:04,459 --> 00:02:02,100 curve of the earth but people who 52 00:02:06,170 --> 00:02:04,469 believe the earth is flat they think 53 00:02:10,940 --> 00:02:06,180 that well if refraction can make 54 00:02:12,740 --> 00:02:10,950 something be rising up from behind the 55 00:02:13,850 --> 00:02:12,750 horizon why can't refraction also hide 56 00:02:18,140 --> 00:02:13,860 something why 57 00:02:20,690 --> 00:02:18,150 the apparent curve of the earth b-being 58 00:02:21,350 --> 00:02:20,700 illusion created by refraction so if the 59 00:02:23,390 --> 00:02:21,360 earth was flat 60 00:02:26,000 --> 00:02:23,400 perhaps refraction is making the earth 61 00:02:28,040 --> 00:02:26,010 look round course that isn't true but 62 00:02:32,240 --> 00:02:28,050 you know how do you answer this this 63 00:02:35,960 --> 00:02:32,250 this question so what I did was I added 64 00:02:37,880 --> 00:02:35,970 this setup is set up here and the 65 00:02:40,130 --> 00:02:37,890 another one from a different viewpoint 66 00:02:42,170 --> 00:02:40,140 this one here which similar kind of 67 00:02:45,800 --> 00:02:42,180 issues this this one here this distance 68 00:02:47,480 --> 00:02:45,810 or it should be below the horizon and I 69 00:02:49,040 --> 00:02:47,490 put them into my refraction simulator 70 00:02:50,960 --> 00:02:49,050 now the refraction simulator is 71 00:02:53,120 --> 00:02:50,970 something that I wrote like I don't know 72 00:02:56,150 --> 00:02:53,130 about a year ago or so and what it does 73 00:02:57,620 --> 00:02:56,160 is it's a bunch of code and it's got 74 00:02:59,600 --> 00:02:57,630 these ray tracing functions and it 75 00:03:01,940 --> 00:02:59,610 traces the light through the air and you 76 00:03:04,880 --> 00:03:01,950 have a temperature profile and you can 77 00:03:06,470 --> 00:03:04,890 tell you know how well what the 78 00:03:08,600 --> 00:03:06,480 refractive index is at various points in 79 00:03:11,390 --> 00:03:08,610 the air based on the the temperature and 80 00:03:14,240 --> 00:03:11,400 the pressure and the humidity and see 81 00:03:17,510 --> 00:03:14,250 here it is so by default it's going to 82 00:03:20,180 --> 00:03:17,520 open up the cleared a version of this 83 00:03:22,009 --> 00:03:20,190 viewpoint so we've got this closed the 84 00:03:24,259 --> 00:03:22,019 platform when this one further away and 85 00:03:27,380 --> 00:03:24,269 you can see we have the the same thing 86 00:03:28,759 --> 00:03:27,390 going on right here there is to say very 87 00:03:32,420 --> 00:03:28,769 much the same you can see it's more or 88 00:03:34,940 --> 00:03:32,430 less the same image if you you know 89 00:03:37,130 --> 00:03:34,950 changed the default you can actually 90 00:03:38,690 --> 00:03:37,140 find this down here in these presets and 91 00:03:41,420 --> 00:03:38,700 there's a bunch and they also with 92 00:03:43,610 --> 00:03:41,430 platform platform see platform Hill 93 00:03:46,009 --> 00:03:43,620 house and habitat oil rigs clear day is 94 00:03:47,800 --> 00:03:46,019 this default and Kirby is the other one 95 00:03:51,560 --> 00:03:47,810 let's stay with this one here clear day 96 00:03:55,580 --> 00:03:51,570 now this is showing what more or less 97 00:03:57,680 --> 00:03:55,590 what things would look like in what's 98 00:03:59,330 --> 00:03:57,690 called standard refraction conditions 99 00:04:01,150 --> 00:03:59,340 which is just basically when the 100 00:04:04,040 --> 00:04:01,160 atmosphere isn't doing anything special 101 00:04:05,390 --> 00:04:04,050 there's no real particularly interesting 102 00:04:07,580 --> 00:04:05,400 temperature gradient just get smoothly 103 00:04:09,770 --> 00:04:07,590 cooler as you get a get higher and the 104 00:04:11,930 --> 00:04:09,780 water is a very similar temperature to 105 00:04:13,640 --> 00:04:11,940 the air which doesn't actually happen 106 00:04:15,199 --> 00:04:13,650 that often over the ocean because the 107 00:04:17,240 --> 00:04:15,209 ocean is usually quite a different 108 00:04:19,159 --> 00:04:17,250 temperature to the air but in this 109 00:04:22,870 --> 00:04:19,169 instance the water is about the same 110 00:04:25,610 --> 00:04:22,880 temperature as the air now this here 111 00:04:27,500 --> 00:04:25,620 this little graph here is showing the 112 00:04:29,720 --> 00:04:27,510 vertical temperature gradient 113 00:04:32,570 --> 00:04:29,730 along the bottom we got the temperature 114 00:04:35,090 --> 00:04:32,580 in Celsius and on the Left we have the 115 00:04:36,860 --> 00:04:35,100 height in feet which is a bit hot I know 116 00:04:38,450 --> 00:04:36,870 we have feet in Celsius but you know 117 00:04:40,400 --> 00:04:38,460 what the heck and what you can do here 118 00:04:42,470 --> 00:04:40,410 is you can actually drag these little 119 00:04:43,760 --> 00:04:42,480 controls here and you can move this 120 00:04:46,010 --> 00:04:43,770 curve around you can see it doesn't 121 00:04:49,520 --> 00:04:46,020 really take very very much at all to 122 00:04:51,650 --> 00:04:49,530 have some quite dramatic effects with 123 00:04:53,300 --> 00:04:51,660 the curve pretty much straight like that 124 00:04:55,520 --> 00:04:53,310 that's you know standard refraction but 125 00:04:57,530 --> 00:04:55,530 slightly less than standard and you know 126 00:04:59,720 --> 00:04:57,540 a little bit warmer water and cool the 127 00:05:02,390 --> 00:04:59,730 air you can get some quite dramatic 128 00:05:03,620 --> 00:05:02,400 effects like this but in a standard 129 00:05:05,290 --> 00:05:03,630 refraction which you can also get to by 130 00:05:09,440 --> 00:05:05,300 just clicking on this little button here 131 00:05:11,840 --> 00:05:09,450 shows pretty much what we see in this 132 00:05:14,660 --> 00:05:11,850 image so how do we get what we see in 133 00:05:17,030 --> 00:05:14,670 the other images now this one here has 134 00:05:19,790 --> 00:05:17,040 got this kind of wobbly line here and 135 00:05:21,500 --> 00:05:19,800 you know these these wobbly lines you 136 00:05:23,930 --> 00:05:21,510 can you can duplicate reasonably easily 137 00:05:26,600 --> 00:05:23,940 but they're a little fiddly to do so I 138 00:05:29,000 --> 00:05:26,610 made a preset which has it and it's the 139 00:05:33,620 --> 00:05:29,010 platform Hill house and habitat oil rigs 140 00:05:36,320 --> 00:05:33,630 curvy preset and there it is it is the 141 00:05:39,320 --> 00:05:36,330 pretty much the same images that one not 142 00:05:40,850 --> 00:05:39,330 quite the same graphics but it is more 143 00:05:44,330 --> 00:05:40,860 or less the same and you see this is the 144 00:05:46,700 --> 00:05:44,340 temperature profile it's getting warmer 145 00:05:48,770 --> 00:05:46,710 as you get higher up and then there's 146 00:05:50,810 --> 00:05:48,780 this dramatic warming here and then it 147 00:05:54,860 --> 00:05:50,820 gets more or less back to normal after 148 00:05:56,270 --> 00:05:54,870 that this is a bit of a unusual 149 00:05:59,660 --> 00:05:56,280 situation 150 00:06:01,130 --> 00:05:59,670 of course it's it normally gets colder 151 00:06:06,050 --> 00:06:01,140 as you get higher up so this is what's 152 00:06:07,760 --> 00:06:06,060 called a temperature inversion so I 153 00:06:11,020 --> 00:06:07,770 managed to duplicate that and you can 154 00:06:14,090 --> 00:06:11,030 play around with this and you can see 155 00:06:15,470 --> 00:06:14,100 again small variations in the 156 00:06:16,970 --> 00:06:15,480 temperatures can have quite dramatic 157 00:06:20,330 --> 00:06:16,980 effects and this is something you will 158 00:06:23,270 --> 00:06:20,340 see if you look at time lapses of this 159 00:06:25,850 --> 00:06:23,280 type of situation you will see over the 160 00:06:28,490 --> 00:06:25,860 course of just a few minutes the this is 161 00:06:30,410 --> 00:06:28,500 quite dramatic variations in the the 162 00:06:33,080 --> 00:06:30,420 refraction you don't normally get this 163 00:06:34,970 --> 00:06:33,090 light with this one look but I think 164 00:06:37,850 --> 00:06:34,980 it's the key point here is that we can 165 00:06:40,790 --> 00:06:37,860 actually see the bottom of this oil rig 166 00:06:41,420 --> 00:06:40,800 and really this or it should be beyond 167 00:06:43,400 --> 00:06:41,430 the horizon 168 00:06:45,350 --> 00:06:43,410 if all things are being equal if we turn 169 00:06:48,230 --> 00:06:45,360 off refraction if I go over here and 170 00:06:50,300 --> 00:06:48,240 just make it so lines are just straight 171 00:06:53,200 --> 00:06:50,310 then this is what you would actually 172 00:06:56,030 --> 00:06:53,210 expect to see from a viewer height of 173 00:06:59,060 --> 00:06:56,040 1.1 feet that's very low down very 174 00:07:00,260 --> 00:06:59,070 nearly closer to the water and just get 175 00:07:01,270 --> 00:07:00,270 into a little bit more about what's 176 00:07:04,490 --> 00:07:01,280 going on here 177 00:07:06,530 --> 00:07:04,500 this view over here is essentially a 178 00:07:09,980 --> 00:07:06,540 side view it's highly highly compressed 179 00:07:12,740 --> 00:07:09,990 and it's showing you all the lines of 180 00:07:16,400 --> 00:07:12,750 sight so when you see a yellow line in 181 00:07:18,050 --> 00:07:16,410 the image down below the yellow line up 182 00:07:19,730 --> 00:07:18,060 here corresponds to that the line of 183 00:07:21,440 --> 00:07:19,740 sight now this is set up without 184 00:07:22,880 --> 00:07:21,450 refraction so all these lines of 185 00:07:25,150 --> 00:07:22,890 straight lines of sight are perfectly 186 00:07:27,950 --> 00:07:25,160 straight now if we turn refraction on 187 00:07:30,410 --> 00:07:27,960 you can see the difference is that the 188 00:07:32,720 --> 00:07:30,420 lines become bent and they actually 189 00:07:34,790 --> 00:07:32,730 become a very bent in in some situations 190 00:07:36,440 --> 00:07:34,800 like like over here which is where we're 191 00:07:37,670 --> 00:07:36,450 getting these this would weird curves 192 00:07:39,830 --> 00:07:37,680 over here because there's so much 193 00:07:41,390 --> 00:07:39,840 bending of the light I can turn off this 194 00:07:43,280 --> 00:07:41,400 gradient here so you can see a little 195 00:07:44,930 --> 00:07:43,290 bit better what's going on all this 196 00:07:47,570 --> 00:07:44,940 stuff is squished together here which 197 00:07:49,370 --> 00:07:47,580 stretches it out when it comes over here 198 00:07:53,030 --> 00:07:49,380 so you know we've kind of successfully 199 00:07:55,580 --> 00:07:53,040 duplicated this situation in my 200 00:07:56,990 --> 00:07:55,590 refraction simulator and it's not too 201 00:07:59,060 --> 00:07:57,000 complicated a curve and it's not 202 00:08:01,850 --> 00:07:59,070 entirely unexpected that you get these 203 00:08:03,470 --> 00:08:01,860 temperature inversions what about the 204 00:08:10,880 --> 00:08:03,480 other picture let's see we've got this 205 00:08:15,110 --> 00:08:10,890 one over here and this is I think 206 00:08:17,630 --> 00:08:15,120 platform a and I can go over to the 207 00:08:21,850 --> 00:08:17,640 presets and I can get a plus a platform 208 00:08:24,350 --> 00:08:21,860 C platform C and habitat oil rig this is 209 00:08:25,820 --> 00:08:24,360 duplicating that and it's actually a lot 210 00:08:28,520 --> 00:08:25,830 simpler than the other one actually it's 211 00:08:31,850 --> 00:08:28,530 actually a very normal situation there's 212 00:08:33,640 --> 00:08:31,860 no real temperature inversion of well 213 00:08:35,330 --> 00:08:33,650 there is but that not alike 214 00:08:36,830 --> 00:08:35,340 discontinuity in the way that you get 215 00:08:41,570 --> 00:08:36,840 with the other one all we have here we 216 00:08:44,930 --> 00:08:41,580 have the water down here is colder than 217 00:08:47,060 --> 00:08:44,940 the the air above it so it cools down 218 00:08:49,700 --> 00:08:47,070 the air directly above it which has the 219 00:08:53,110 --> 00:08:49,710 effect of curving things down and you 220 00:08:55,510 --> 00:08:53,120 can see you can see the curves here 221 00:08:56,860 --> 00:08:55,520 it's just fairly gentle Isley's just 222 00:08:59,440 --> 00:08:56,870 kind of curving it down there's no 223 00:09:00,760 --> 00:08:59,450 mirages or inversions or not not very 224 00:09:03,940 --> 00:09:00,770 much stretching or anything like that 225 00:09:06,640 --> 00:09:03,950 because it's a fairly smooth curve and 226 00:09:08,560 --> 00:09:06,650 you can move this around again and make 227 00:09:11,440 --> 00:09:08,570 it even smoother and you can see you 228 00:09:13,540 --> 00:09:11,450 know we still get similar effects with 229 00:09:16,000 --> 00:09:13,550 the light curving down or we can we can 230 00:09:18,130 --> 00:09:16,010 move it a bit more to bend the light 231 00:09:19,480 --> 00:09:18,140 down even more it's very the gradient at 232 00:09:21,880 --> 00:09:19,490 the bottom that has the greatest effects 233 00:09:24,490 --> 00:09:21,890 like here you can see I made it smoothly 234 00:09:28,000 --> 00:09:24,500 bend the light all the way around the 235 00:09:29,710 --> 00:09:28,010 curve for this part of the globe and we 236 00:09:31,480 --> 00:09:29,720 can see this oil rig and this is 237 00:09:33,519 --> 00:09:31,490 something that happens and it's not not 238 00:09:35,590 --> 00:09:33,529 particularly not particularly large 239 00:09:38,019 --> 00:09:35,600 amount of temperature variation it's 240 00:09:40,710 --> 00:09:38,029 only what is this low for less than one 241 00:09:43,630 --> 00:09:40,720 degree I think less than one degree of 242 00:09:45,400 --> 00:09:43,640 cooler water and it can be quite a lot 243 00:09:46,870 --> 00:09:45,410 quite a lot more which gives you this 244 00:09:47,350 --> 00:09:46,880 big big stretches and if it's more 245 00:09:48,940 --> 00:09:47,360 dramatic 246 00:09:51,100 --> 00:09:48,950 very cool other wasn't bottom you'll get 247 00:09:52,930 --> 00:09:51,110 these there's compression at the bottom 248 00:09:54,400 --> 00:09:52,940 and then you can maybe it's a bit less 249 00:09:56,800 --> 00:09:54,410 steeper and you'll have this stretching 250 00:09:58,090 --> 00:09:56,810 because if you have warm water like you 251 00:10:01,960 --> 00:09:58,100 know all bets are off and you get this 252 00:10:03,579 --> 00:10:01,970 these weird inversions and mirroring and 253 00:10:05,290 --> 00:10:03,589 things like that but yeah we don't have 254 00:10:08,500 --> 00:10:05,300 that here we've got this just this 255 00:10:10,210 --> 00:10:08,510 fairly ordinary normal slightly more 256 00:10:14,530 --> 00:10:10,220 visible platform than you would expect 257 00:10:18,130 --> 00:10:14,540 to see so the question is if we can do 258 00:10:20,590 --> 00:10:18,140 this on a global model can we do the 259 00:10:22,840 --> 00:10:20,600 same thing with the opposite refraction 260 00:10:28,180 --> 00:10:22,850 on a flat earth model can we make a flat 261 00:10:31,930 --> 00:10:28,190 earth look round let's start out by 262 00:10:33,970 --> 00:10:31,940 turning off refraction and then turn on 263 00:10:36,220 --> 00:10:33,980 the flat earth model you can see 264 00:10:39,250 --> 00:10:36,230 everything's flattened out here this is 265 00:10:41,530 --> 00:10:39,260 what you see from 8 feet high on the 266 00:10:44,620 --> 00:10:41,540 flat earth model with no refraction now 267 00:10:46,860 --> 00:10:44,630 because the ground is flat obviously you 268 00:10:49,840 --> 00:10:46,870 can see you can see all the way to the 269 00:10:52,840 --> 00:10:49,850 infinitely far away horizon and so you 270 00:10:55,780 --> 00:10:52,850 can see the entirety of blow both oil 271 00:10:59,019 --> 00:10:55,790 platforms there what we want to do is 272 00:11:01,870 --> 00:10:59,029 see how do we get a situation that 273 00:11:03,400 --> 00:11:01,880 explains planes 1 the earth actually 274 00:11:05,470 --> 00:11:03,410 looks like it's round which it actually 275 00:11:06,820 --> 00:11:05,480 is but from a flat earth perspective 276 00:11:08,530 --> 00:11:06,830 they think it's flat and it's just 277 00:11:10,720 --> 00:11:08,540 to be round so could we actually 278 00:11:12,850 --> 00:11:10,730 simulate this starting with the flat 279 00:11:14,110 --> 00:11:12,860 earth and then adding refraction well 280 00:11:15,730 --> 00:11:14,120 let's give it a go so this one here 281 00:11:17,620 --> 00:11:15,740 wants to be kind of cut in half and this 282 00:11:20,380 --> 00:11:17,630 one here wants to be more or less you 283 00:11:23,110 --> 00:11:20,390 know all the way there and we actually 284 00:11:28,259 --> 00:11:23,120 want to be on the other one which would 285 00:11:31,960 --> 00:11:28,269 be de pelea de la from Hill House no 286 00:11:33,639 --> 00:11:31,970 refraction but a flat earth all right so 287 00:11:37,150 --> 00:11:33,649 we're starting with a flat earth what do 288 00:11:39,819 --> 00:11:37,160 we have to do to make it disappear 289 00:11:43,420 --> 00:11:39,829 behind the horizon well what we actually 290 00:11:45,790 --> 00:11:43,430 have to do is make the water a lot 291 00:11:52,210 --> 00:11:45,800 warmer than the air and we have to make 292 00:11:57,430 --> 00:11:52,220 the air decrease there we go decrease in 293 00:11:59,829 --> 00:11:57,440 temperature very rapidly and a cure so 294 00:12:02,819 --> 00:11:59,839 we can kind of simulators we can 295 00:12:06,280 --> 00:12:02,829 actually kind of simulate a flat earth 296 00:12:08,350 --> 00:12:06,290 we can simulate a flat earth looking 297 00:12:12,130 --> 00:12:08,360 like a round earth with refraction and 298 00:12:15,160 --> 00:12:12,140 you can see that image here I mean it 299 00:12:16,870 --> 00:12:15,170 looks like what we got here except of 300 00:12:21,040 --> 00:12:16,880 course for the fact that we can see the 301 00:12:23,800 --> 00:12:21,050 ocean behind these these oil rigs which 302 00:12:26,680 --> 00:12:23,810 is not what you actually see here you 303 00:12:32,319 --> 00:12:26,690 actually see a horizon cutting this off 304 00:12:35,050 --> 00:12:32,329 so what's going on there so we can do it 305 00:12:37,949 --> 00:12:35,060 to a limited extent but the problem here 306 00:12:41,920 --> 00:12:37,959 is that it requires you to have this 307 00:12:45,850 --> 00:12:41,930 ridiculous temperature gradient cooling 308 00:12:50,699 --> 00:12:45,860 down which decreases in temperature by 309 00:12:54,100 --> 00:12:50,709 let's say about one degree every 20 feet 310 00:12:56,319 --> 00:12:54,110 that's just 20 feet above the water is 311 00:12:59,139 --> 00:12:56,329 cooling down by one degree and we know 312 00:13:01,210 --> 00:12:59,149 this this doesn't happen because you can 313 00:13:02,949 --> 00:13:01,220 walk up a hill for example as a hundred 314 00:13:05,650 --> 00:13:02,959 feet high and it's pretty much the same 315 00:13:08,590 --> 00:13:05,660 temperature as it was 100 feet lowered 316 00:13:12,579 --> 00:13:08,600 down it doesn't decrease by what is this 317 00:13:14,949 --> 00:13:12,589 5 degrees in 100 feet and you notice it 318 00:13:16,780 --> 00:13:14,959 doesn't do that in in the ocean I'm sure 319 00:13:19,389 --> 00:13:16,790 the guys on if this this all rigs about 320 00:13:21,109 --> 00:13:19,399 100 feet high and the temperature at the 321 00:13:22,759 --> 00:13:21,119 top of this oil rig is 322 00:13:25,069 --> 00:13:22,769 five degrees colder than the temperature 323 00:13:27,049 --> 00:13:25,079 at the bottom of this oil rig so even 324 00:13:28,759 --> 00:13:27,059 though we can kind of simulate this 325 00:13:30,739 --> 00:13:28,769 except for the horizon being behind 326 00:13:32,590 --> 00:13:30,749 everything we can't actually do it 327 00:13:34,669 --> 00:13:32,600 because it will require an impossible 328 00:13:42,169 --> 00:13:34,679 negative temperature gradient 329 00:13:43,970 --> 00:13:42,179 whereas our setups with the the 330 00:13:46,699 --> 00:13:43,980 refraction don't require a particularly 331 00:13:49,639 --> 00:13:46,709 bad one especially the ones that are 332 00:13:53,319 --> 00:13:49,649 just like this this one here just a very 333 00:13:56,889 --> 00:13:53,329 very normal situation yeah you might ask 334 00:14:00,049 --> 00:13:56,899 why can't we actually have this 335 00:14:02,239 --> 00:14:00,059 temperature gradient decreasing it's not 336 00:14:04,970 --> 00:14:02,249 just simply that it doesn't happen it's 337 00:14:06,710 --> 00:14:04,980 the if air is colder it's going to be a 338 00:14:08,960 --> 00:14:06,720 lot more dense and so it's going to sink 339 00:14:10,999 --> 00:14:08,970 so if you've got air one hundred feet 340 00:14:14,059 --> 00:14:11,009 above you that's five degrees colder 341 00:14:16,009 --> 00:14:14,069 than the air at the bottom that air is 342 00:14:17,479 --> 00:14:16,019 going to be necessarily going to be a 343 00:14:19,609 --> 00:14:17,489 lot more dense essentially it's the same 344 00:14:21,769 --> 00:14:19,619 thing as having the air at the bottom 345 00:14:23,479 --> 00:14:21,779 being five degrees hotter than the air 346 00:14:25,069 --> 00:14:23,489 above it you've got some very hot air 347 00:14:27,079 --> 00:14:25,079 this is equivalent to essentially a hot 348 00:14:29,449 --> 00:14:27,089 air balloon so you wouldn't have a 349 00:14:33,769 --> 00:14:29,459 stable environment and something that 350 00:14:36,229 --> 00:14:33,779 characterizes the situations like this 351 00:14:38,809 --> 00:14:36,239 when you do have this very very clear 352 00:14:41,720 --> 00:14:38,819 globe horizon is that they are very very 353 00:14:43,939 --> 00:14:41,730 stable yeah and not only would it be 354 00:14:45,619 --> 00:14:43,949 literally impossible for you to have a 355 00:14:46,729 --> 00:14:45,629 negative temperature gradient like this 356 00:14:48,530 --> 00:14:46,739 see we'll put the air we'll just be 357 00:14:50,359 --> 00:14:48,540 basically boiling because it would be 358 00:14:52,249 --> 00:14:50,369 yeah essentially the bottom would be 359 00:14:54,470 --> 00:14:52,259 like a hot air balloon constantly rising 360 00:14:57,859 --> 00:14:54,480 up it would be literally impossible and 361 00:14:58,879 --> 00:14:57,869 it would just look like chaotic nos so 362 00:15:00,499 --> 00:14:58,889 yeah 363 00:15:01,909 --> 00:15:00,509 the problem with all of this is that 364 00:15:03,679 --> 00:15:01,919 it's kind of complicated and it's 365 00:15:06,710 --> 00:15:03,689 difficult for people to understand 366 00:15:09,439 --> 00:15:06,720 what's going on and what I'd like what I 367 00:15:13,429 --> 00:15:09,449 suggest people do is have a look at this 368 00:15:16,009 --> 00:15:13,439 refraction simulator and see what it 369 00:15:17,720 --> 00:15:16,019 actually takes to do certain situations 370 00:15:20,210 --> 00:15:17,730 you know what what actually happens with 371 00:15:23,449 --> 00:15:20,220 things like you know water that is one 372 00:15:25,400 --> 00:15:23,459 degree colder than the air is fourteen 373 00:15:26,600 --> 00:15:25,410 to fifteen here degrees degrees Celsius 374 00:15:29,029 --> 00:15:26,610 or even less than that it could be one 375 00:15:31,069 --> 00:15:29,039 degrees Fahrenheit yeah and what just 376 00:15:32,749 --> 00:15:31,079 like small variations like moving these 377 00:15:33,519 --> 00:15:32,759 control points around let's see how much 378 00:15:35,350 --> 00:15:33,529 if 379 00:15:37,689 --> 00:15:35,360 they have then look at other things as 380 00:15:39,160 --> 00:15:37,699 well like what is the where's the 381 00:15:41,710 --> 00:15:39,170 expected horizon like the geometric 382 00:15:43,480 --> 00:15:41,720 horizon on the earth is actually gonna 383 00:15:45,730 --> 00:15:43,490 be down here if you look at a straight 384 00:15:48,129 --> 00:15:45,740 line down here it would actually be 385 00:15:51,759 --> 00:15:48,139 lower so you can see the horizon has 386 00:15:54,069 --> 00:15:51,769 been risen up as well as as these oil 387 00:15:55,749 --> 00:15:54,079 rigs so you can play around with that so 388 00:15:57,549 --> 00:15:55,759 go to meadow Bunga org slash refraction 389 00:16:01,540 --> 00:15:57,559 you can check out this different 390 00:16:03,639 --> 00:16:01,550 platform presets there's also a whole 391 00:16:05,920 --> 00:16:03,649 bunch of other different presets you can 392 00:16:07,420 --> 00:16:05,930 do for different situations you can play 393 00:16:09,280 --> 00:16:07,430 around with those and you can try to see 394 00:16:12,660 --> 00:16:09,290 if you can make the Flat Earth look 395 00:16:14,920 --> 00:16:12,670 round with refraction if you want and 396 00:16:18,340 --> 00:16:14,930 and what I'd really encourage people to 397 00:16:20,470 --> 00:16:18,350 do is to don't rely on things that are 398 00:16:21,730 --> 00:16:20,480 so close to the horizon these these oil 399 00:16:25,600 --> 00:16:21,740 rigs they're only like a you know a 400 00:16:26,949 --> 00:16:25,610 hundred feet high or so and because the 401 00:16:28,389 --> 00:16:26,959 circulars to the horizon you get all 402 00:16:30,400 --> 00:16:28,399 these weird effects but just you know 403 00:16:32,290 --> 00:16:30,410 like a few hundred feet above it like up 404 00:16:34,059 --> 00:16:32,300 here you're not getting these effects 405 00:16:35,860 --> 00:16:34,069 you'd be far better off using something 406 00:16:38,439 --> 00:16:35,870 that's a lot bigger than an oil rig and 407 00:16:40,540 --> 00:16:38,449 don't be so close to the ocean get a bit 408 00:16:42,970 --> 00:16:40,550 higher so you can actually rise above 409 00:16:44,650 --> 00:16:42,980 these these effects of refraction and 410 00:16:49,030 --> 00:16:44,660 you can see more clearly what's going on 411 00:16:51,579 --> 00:16:49,040 have a look at for example the a distant 412 00:16:54,809 --> 00:16:51,589 island like Catalina Island is is ideal 413 00:16:56,949 --> 00:16:54,819 you can see here's Catalina Island and 414 00:16:58,179 --> 00:16:56,959 there should actually be some of the 415 00:17:01,900 --> 00:16:58,189 island in the middle there but because 416 00:17:04,149 --> 00:17:01,910 we are on a curved earth we can't we 417 00:17:06,460 --> 00:17:04,159 can't see it if I change it to be a flat 418 00:17:08,049 --> 00:17:06,470 earth you would be able to see all of 419 00:17:09,939 --> 00:17:08,059 this and you will be able to see the 420 00:17:13,539 --> 00:17:09,949 ocean behind it but you can't all you 421 00:17:14,679 --> 00:17:13,549 can see is that and that's with 422 00:17:17,889 --> 00:17:14,689 refraction but it's pretty much standard 423 00:17:20,529 --> 00:17:17,899 refraction just if we go to actual 424 00:17:22,899 --> 00:17:20,539 standard refraction it's that if there's 425 00:17:24,130 --> 00:17:22,909 no refraction it would be that it's just 426 00:17:26,500 --> 00:17:24,140 you know Waikiki 427 00:17:27,909 --> 00:17:26,510 okay just see if you can still see it or 428 00:17:31,919 --> 00:17:27,919 if it's flat earth you would see that 429 00:17:34,450 --> 00:17:31,929 and what we actually see is this and 430 00:17:39,789 --> 00:17:34,460 refraction doesn't really affect very 431 00:17:41,500 --> 00:17:39,799 much down low so it actually looks out 432 00:17:43,029 --> 00:17:41,510 very well for for testing purposes you 433 00:17:44,680 --> 00:17:43,039 can do this and you can see the stuff 434 00:17:46,210 --> 00:17:44,690 around the horizon moves but the tops of 435 00:17:47,510 --> 00:17:46,220 the mountains stay more or less in the 436 00:17:49,970 --> 00:17:47,520 same place and the bottom 437 00:17:52,280 --> 00:17:49,980 the mountains are still hidden so much 438 00:17:55,070 --> 00:17:52,290 better that use things like islands and 439 00:17:58,070 --> 00:17:55,080 mountains especially than it is to use 440 00:18:00,290 --> 00:17:58,080 buildings and oil rakes which are only a 441 00:18:02,720 --> 00:18:00,300 few hundred feet high so give that a go 442 00:18:05,840 --> 00:18:02,730 all right many questions drop me a line